The Creative Assembly
(Originally published on The Robot's Voice.)
My name is Daniel, and I suffer from a mental disorder. Specifically, I have severe anxiety, which often manifests and renders me useless in social situations and leaves me afraid of everything up to and including my shadow. It’s more than a little ironic, then, that I love horror in all of its mediums: film, literature, comics, take your pick. While I might avoid anything remotely tense in everyday life, I enjoy the primal thrill of being scared by a movie or book. Consider it a form of exposure therapy.
With Alien being my all-time favourite film, I was extremely pumped for Creative Assembly’s video game sequel, Alien: Isolation. Though overly long and—I should impress this—ridiculously stressful, Isolation is by far one of the best games I’ve ever played. Not simply for its mechanics or extreme faithfulness to the source material, but for how it allowed me to better understand the disorder that has plagued me for most of my adult life.
If you’ll bear with me, consider…